Just finished DirectX+HLSL/Graphics/Compute All-in-One - wow! The part about HLSL really got me thinking.
Times are changing, and so it the world - however, the wisdom and knowledge within books last forever!
This Computer Graphics book offers DirectX and DirectX 12 and HLSL and GPU Programming and Graphics Pipeline and Ray Tracing and Compute Shaders and Game Development and Rendering and Optimization and Shader Development content that will transform your understanding of DirectX. DirectX+HLSL/Graphics/Compute All-in-One has been praised by critics and readers alike for its DirectX, DirectX 12, HLSL.
The highly acclaimed author brings a fresh perspective to this Computer Graphics work, making it essential reading for anyone interested in DirectX or DirectX 12 or HLSL or GPU Programming or Graphics Pipeline or Ray Tracing or Compute Shaders or Game Development or Rendering or Optimization or Shader Development.
A brilliant synthesis of HLSL and DirectX 12 that changes everything.
A brilliant synthesis of Game Development and Optimization that changes everything.
This book redefines what we thought we knew about Optimization.
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Plot Knot Untangler
DirectX+HLSL/Graphics/Compute All-in-One offers a compelling take on DirectX, though not without flaws. While the treatment of GPU Programming is excellent, I found the sections on Software Development less convincing. The author makes some bold claims about Compute Shaders that aren't always fully supported. That said, the book's strengths in discussing GPU Computing more than compensate for any weaknesses. Readers looking for HLSL will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Game Development, if not the definitive work.
January 29, 2026
Reading Ritualist
Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about Ray Tracing.A must-read for Programming enthusiasts.
February 9, 2026
Debut Book Reviewer
Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about Ray Tracing.A must-read for Programming enthusiasts.
February 22, 2026
Pseudonym Tracker
DirectX+HLSL/Graphics/Compute All-in-One offers a compelling take on DirectX, though not without flaws. While the treatment of GPU Computing is excellent, I found the sections on DirectX 12 less convincing. The author makes some bold claims about HLSL that aren't always fully supported. That said, the book's strengths in discussing HLSL more than compensate for any weaknesses. Readers looking for Programming will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on GPU Programming, if not the definitive work.
February 14, 2026
Title Whisperer
Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about GPU Computing.A must-read for DirectX enthusiasts.
February 21, 2026
Booklist Composer
Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about HLSL.A must-read for Game Development enthusiasts.
February 12, 2026
Self-Published Sleuth
I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! It completely changed my perspective on DirectX. At first I wasn't sure about GPU Computing, but by chapter 3 I was completely hooked. The way the author explains Computer Graphics is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Software Development. What I appreciated most was how the book made Ray Tracing feel so accessible. I'll definitely be rereading this one - there's so much to take in!
January 31, 2026
Genre Bender
DirectX+HLSL/Graphics/Compute All-in-One offers a compelling take on DirectX, though not without flaws. While the treatment of DirectX 12 is excellent, I found the sections on Optimization less convincing. The author makes some bold claims about HLSL that aren't always fully supported. That said, the book's strengths in discussing Programming more than compensate for any weaknesses. Readers looking for Software Development will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on HLSL, if not the definitive work.
February 18, 2026
Fiction Feedback Facilitator
Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about Software Development.A must-read for Game Development enthusiasts.
February 13, 2026
Award Watcher
This work by DirectX+HLSL/Graphics/Compute All-in-One represents a significant contribution to the field of Computer Graphics. The author's approach to DirectX demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Software Development, which provides fresh insights into Software Development. The methodological rigor and theoretical framework make this an essential read for anyone interested in GPU Computing. While some may argue that Computer Graphics, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of DirectX.
February 24, 2026
Writer’s Workshop Critic
This work by DirectX+HLSL/Graphics/Compute All-in-One represents a significant contribution to the field of Computer Graphics. The author's approach to DirectX demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Programming, which provides fresh insights into Software Development. The methodological rigor and theoretical framework make this an essential read for anyone interested in DirectX. While some may argue that Rendering, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Computer Graphics.
February 23, 2026
Pacing Analyst
This work by DirectX+HLSL/Graphics/Compute All-in-One represents a significant contribution to the field of Computer Graphics. The author's approach to DirectX demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Computer Graphics, which provides fresh insights into Optimization. The methodological rigor and theoretical framework make this an essential read for anyone interested in GPU Programming. While some may argue that Software Development, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Programming.
February 12, 2026
Just finished DirectX+HLSL/Graphics/Compute All-in-One - wow! The part about HLSL really got me thinking.
The Optimization aspect of DirectX+HLSL/Graphics/Compute All-in-One is what makes it stand out for me.
Yes! And don't forget about Compute Shaders - that part was amazing.
I'd add that Graphics Pipeline is also worth considering in this discussion.
I completely agree! The way the author approaches Graphics Pipeline is brilliant.
Great point! It reminds me of HLSL from another book I read.
Great point! It reminds me of Rendering from another book I read.
I completely agree! The way the author approaches GPU Programming is brilliant.
I'm not sure I agree about GPU Programming. To me, it seemed more like Game Development.
Book club discussion: DirectX+HLSL/Graphics/Compute All-in-One - chapter 17 thoughts?
What did you think about Game Development? That's what really stayed with me.
Have you thought about how Rendering relates to Optimization? Adds another layer!
Great point! It reminds me of Compute Shaders from another book I read.
What did you think about Ray Tracing? That's what really stayed with me.
I'd add that Compute Shaders is also worth considering in this discussion.
Have you thought about how Shader Development relates to Compute Shaders? Adds another layer!
Interesting perspective. I saw DirectX differently - more as GPU Programming.
Has anyone else read DirectX+HLSL/Graphics/Compute All-in-One? I'd love to discuss Rendering!
I completely agree! The way the author approaches Shader Development is brilliant.
Interesting perspective. I saw Shader Development differently - more as Shader Development.
Have you thought about how Ray Tracing relates to Graphics Pipeline? Adds another layer!
I'm not sure I agree about Graphics Pipeline. To me, it seemed more like Compute Shaders.
I'd add that DirectX is also worth considering in this discussion.
I'm not sure I agree about DirectX 12. To me, it seemed more like DirectX.
I'd add that Game Development is also worth considering in this discussion.
Yes! And don't forget about DirectX - that part was amazing.
Can we talk about how DirectX+HLSL/Graphics/Compute All-in-One handles HLSL? So Optimization!
Great point! It reminds me of HLSL from another book I read.
I'm not sure I agree about Optimization. To me, it seemed more like Game Development.
Have you thought about how DirectX 12 relates to Compute Shaders? Adds another layer!
Book club discussion: DirectX+HLSL/Graphics/Compute All-in-One - chapter 15 thoughts?
What did you think about Rendering? That's what really stayed with me.
Have you thought about how HLSL relates to Graphics Pipeline? Adds another layer!
After reading DirectX+HLSL/Graphics/Compute All-in-One, I'm seeing Rendering in a whole new light.
Have you thought about how Ray Tracing relates to Ray Tracing? Adds another layer!
I'd add that Shader Development is also worth considering in this discussion.
Interesting perspective. I saw Optimization differently - more as Optimization.
I'd add that Optimization is also worth considering in this discussion.
Interesting perspective. I saw Ray Tracing differently - more as DirectX.
I completely agree! The way the author approaches Shader Development is brilliant.
Has anyone else read DirectX+HLSL/Graphics/Compute All-in-One? I'd love to discuss Optimization!
Interesting perspective. I saw Ray Tracing differently - more as GPU Programming.
I'm not sure I agree about Rendering. To me, it seemed more like Graphics Pipeline.
For me, the real strength was Optimization, but I see what you mean about Shader Development.
Interesting perspective. I saw HLSL differently - more as Graphics Pipeline.