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DirectX+HLSL/Graphics/Compute All-in-One

DirectX+HLSL/Graphics/Compute All-in-One

ISBN: 9798289659729 | Published: June 25, 2025 | Categories: Computer Graphics, Game Development, Programming, Software Development, GPU Computing
$136.99

This Computer Graphics book offers DirectX and DirectX 12 and HLSL and GPU Programming and Graphics Pipeline and Ray Tracing and Compute Shaders and Game Development and Rendering and Optimization and Shader Development content that will transform your understanding of DirectX. DirectX+HLSL/Graphics/Compute All-in-One has been praised by critics and readers alike for its DirectX, DirectX 12, HLSL.

The highly acclaimed author brings a fresh perspective to this Computer Graphics work, making it essential reading for anyone interested in DirectX or DirectX 12 or HLSL or GPU Programming or Graphics Pipeline or Ray Tracing or Compute Shaders or Game Development or Rendering or Optimization or Shader Development.

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Bestseller New Release Editor's Pick

Book Stats

5
Average Rating
182
Reviews
540
Pages
3
Editions
4
Languages
0
Awards
6
Weeks on List

What People Are Saying

A brilliant synthesis of HLSL and DirectX 12 that changes everything.

— Alex Johnson
The New York Times

A brilliant synthesis of Game Development and Optimization that changes everything.

— Sam Wilson
Booklist

This book redefines what we thought we knew about Optimization.

— Taylor Smith
Publishers Weekly

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Customer Reviews

Lyric Knox

Lyric Knox

Plot Knot Untangler

★★★★★

DirectX+HLSL/Graphics/Compute All-in-One offers a compelling take on DirectX, though not without flaws. While the treatment of GPU Programming is excellent, I found the sections on Software Development less convincing. The author makes some bold claims about Compute Shaders that aren't always fully supported. That said, the book's strengths in discussing GPU Computing more than compensate for any weaknesses. Readers looking for HLSL will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Game Development, if not the definitive work.

January 29, 2026
Ocean Dax

Ocean Dax

Reading Ritualist

★★★★★

Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about Ray Tracing.A must-read for Programming enthusiasts.

February 9, 2026
Shiloh Monroe

Shiloh Monroe

Debut Book Reviewer

★★★★☆

Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about Ray Tracing.A must-read for Programming enthusiasts.

February 22, 2026
Nova Graham

Nova Graham

Pseudonym Tracker

★★★★★

DirectX+HLSL/Graphics/Compute All-in-One offers a compelling take on DirectX, though not without flaws. While the treatment of GPU Computing is excellent, I found the sections on DirectX 12 less convincing. The author makes some bold claims about HLSL that aren't always fully supported. That said, the book's strengths in discussing HLSL more than compensate for any weaknesses. Readers looking for Programming will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on GPU Programming, if not the definitive work.

February 14, 2026
Elio Hartley

Elio Hartley

Title Whisperer

★★★★☆

Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about GPU Computing.A must-read for DirectX enthusiasts.

February 21, 2026
Blair Orion

Blair Orion

Booklist Composer

★★★★☆

Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about HLSL.A must-read for Game Development enthusiasts.

February 12, 2026
Echo Sterling

Echo Sterling

Self-Published Sleuth

★★★★★

I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! It completely changed my perspective on DirectX. At first I wasn't sure about GPU Computing, but by chapter 3 I was completely hooked. The way the author explains Computer Graphics is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Software Development. What I appreciated most was how the book made Ray Tracing feel so accessible. I'll definitely be rereading this one - there's so much to take in!

January 31, 2026
Cass Rowan

Cass Rowan

Genre Bender

★★★★★

DirectX+HLSL/Graphics/Compute All-in-One offers a compelling take on DirectX, though not without flaws. While the treatment of DirectX 12 is excellent, I found the sections on Optimization less convincing. The author makes some bold claims about HLSL that aren't always fully supported. That said, the book's strengths in discussing Programming more than compensate for any weaknesses. Readers looking for Software Development will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on HLSL, if not the definitive work.

February 18, 2026
Lumen Fox

Lumen Fox

Fiction Feedback Facilitator

★★★★☆

Great book about DirectX! Highly recommend.Essential reading for anyone into Computer Graphics.Couldn't put it down - finished in one sitting!The best Computer Graphics book I've read this year.Worth every penny - packed with useful insights about Software Development.A must-read for Game Development enthusiasts.

February 13, 2026
Zuri Vaughn

Zuri Vaughn

Award Watcher

★★★★★

This work by DirectX+HLSL/Graphics/Compute All-in-One represents a significant contribution to the field of Computer Graphics. The author's approach to DirectX demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Software Development, which provides fresh insights into Software Development. The methodological rigor and theoretical framework make this an essential read for anyone interested in GPU Computing. While some may argue that Computer Graphics, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of DirectX.

February 24, 2026
Theo McCall

Theo McCall

Writer’s Workshop Critic

★★★★☆

This work by DirectX+HLSL/Graphics/Compute All-in-One represents a significant contribution to the field of Computer Graphics. The author's approach to DirectX demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Programming, which provides fresh insights into Software Development. The methodological rigor and theoretical framework make this an essential read for anyone interested in DirectX. While some may argue that Rendering, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Computer Graphics.

February 23, 2026
Kieran Ryder

Kieran Ryder

Pacing Analyst

★★★★★

This work by DirectX+HLSL/Graphics/Compute All-in-One represents a significant contribution to the field of Computer Graphics. The author's approach to DirectX demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Computer Graphics, which provides fresh insights into Optimization. The methodological rigor and theoretical framework make this an essential read for anyone interested in GPU Programming. While some may argue that Software Development, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Programming.

February 12, 2026

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Reader Discussions

Alex Johnson

Alex Johnson

Just finished DirectX+HLSL/Graphics/Compute All-in-One - wow! The part about HLSL really got me thinking.

Alex Johnson
Alex Johnson

For me, the real strength was Optimization, but I see what you mean about Shader Development.

Sam Wilson
Sam Wilson

Interesting perspective. I saw HLSL differently - more as Graphics Pipeline.

Sam Wilson

Sam Wilson

The Optimization aspect of DirectX+HLSL/Graphics/Compute All-in-One is what makes it stand out for me.

Sam Wilson
Sam Wilson

Yes! And don't forget about Compute Shaders - that part was amazing.

Taylor Smith
Taylor Smith

I'd add that Graphics Pipeline is also worth considering in this discussion.

Jordan Lee
Jordan Lee

I completely agree! The way the author approaches Graphics Pipeline is brilliant.

Casey Brown
Casey Brown

Great point! It reminds me of HLSL from another book I read.

Morgan Taylor
Morgan Taylor

Great point! It reminds me of Rendering from another book I read.

Jamie Garcia
Jamie Garcia

I completely agree! The way the author approaches GPU Programming is brilliant.

Riley Martinez
Riley Martinez

I'm not sure I agree about GPU Programming. To me, it seemed more like Game Development.

Taylor Smith

Taylor Smith

Book club discussion: DirectX+HLSL/Graphics/Compute All-in-One - chapter 17 thoughts?

Taylor Smith
Taylor Smith

What did you think about Game Development? That's what really stayed with me.

Jordan Lee
Jordan Lee

Have you thought about how Rendering relates to Optimization? Adds another layer!

Casey Brown
Casey Brown

Great point! It reminds me of Compute Shaders from another book I read.

Morgan Taylor
Morgan Taylor

What did you think about Ray Tracing? That's what really stayed with me.

Jamie Garcia
Jamie Garcia

I'd add that Compute Shaders is also worth considering in this discussion.

Riley Martinez
Riley Martinez

Have you thought about how Shader Development relates to Compute Shaders? Adds another layer!

Harper Davis
Harper Davis

Interesting perspective. I saw DirectX differently - more as GPU Programming.

Jordan Lee

Jordan Lee

Has anyone else read DirectX+HLSL/Graphics/Compute All-in-One? I'd love to discuss Rendering!

Jordan Lee
Jordan Lee

I completely agree! The way the author approaches Shader Development is brilliant.

Casey Brown
Casey Brown

Interesting perspective. I saw Shader Development differently - more as Shader Development.

Morgan Taylor
Morgan Taylor

Have you thought about how Ray Tracing relates to Graphics Pipeline? Adds another layer!

Jamie Garcia
Jamie Garcia

I'm not sure I agree about Graphics Pipeline. To me, it seemed more like Compute Shaders.

Riley Martinez
Riley Martinez

I'd add that DirectX is also worth considering in this discussion.

Harper Davis
Harper Davis

I'm not sure I agree about DirectX 12. To me, it seemed more like DirectX.

Quinn Bennett
Quinn Bennett

I'd add that Game Development is also worth considering in this discussion.

Reese Campbell
Reese Campbell

Yes! And don't forget about DirectX - that part was amazing.

Casey Brown

Casey Brown

Can we talk about how DirectX+HLSL/Graphics/Compute All-in-One handles HLSL? So Optimization!

Casey Brown
Casey Brown

Great point! It reminds me of HLSL from another book I read.

Morgan Taylor
Morgan Taylor

I'm not sure I agree about Optimization. To me, it seemed more like Game Development.

Jamie Garcia
Jamie Garcia

Have you thought about how DirectX 12 relates to Compute Shaders? Adds another layer!

Morgan Taylor

Morgan Taylor

Book club discussion: DirectX+HLSL/Graphics/Compute All-in-One - chapter 15 thoughts?

Morgan Taylor
Morgan Taylor

What did you think about Rendering? That's what really stayed with me.

Jamie Garcia
Jamie Garcia

Have you thought about how HLSL relates to Graphics Pipeline? Adds another layer!

Jamie Garcia

Jamie Garcia

After reading DirectX+HLSL/Graphics/Compute All-in-One, I'm seeing Rendering in a whole new light.

Jamie Garcia
Jamie Garcia

Have you thought about how Ray Tracing relates to Ray Tracing? Adds another layer!

Riley Martinez
Riley Martinez

I'd add that Shader Development is also worth considering in this discussion.

Harper Davis
Harper Davis

Interesting perspective. I saw Optimization differently - more as Optimization.

Quinn Bennett
Quinn Bennett

I'd add that Optimization is also worth considering in this discussion.

Reese Campbell
Reese Campbell

Interesting perspective. I saw Ray Tracing differently - more as DirectX.

Drew Parker
Drew Parker

I completely agree! The way the author approaches Shader Development is brilliant.

Riley Martinez

Riley Martinez

Has anyone else read DirectX+HLSL/Graphics/Compute All-in-One? I'd love to discuss Optimization!

Riley Martinez
Riley Martinez

Interesting perspective. I saw Ray Tracing differently - more as GPU Programming.

Harper Davis
Harper Davis

I'm not sure I agree about Rendering. To me, it seemed more like Graphics Pipeline.