Question for those who've read QuickStart Guide to Game Physics: what did you think of Game Development?
Times are changing, and so it the world - however, the wisdom and knowledge within books last forever!
This Computers & Technology book offers Game Physics and Collision Detection and Rigid Body Simulation and Gravity and Motion and Game Development and Physics Engines and Realism and Simulation and Unity and Unreal Engine content that will transform your understanding of Game Physics. QuickStart Guide to Game Physics has been praised by critics and readers alike for its Game Physics, Collision Detection, Rigid Body Simulation.
The highly acclaimed author brings years of experience to this Computers & Technology work, making it a must-have for anyone interested in Game Physics or Collision Detection or Rigid Body Simulation or Gravity or Motion or Game Development or Physics Engines or Realism or Simulation or Unity or Unreal Engine.
The Rigid Body Simulation discussion alone is worth the price of admission.
After reading this, I'll never look at Rigid Body Simulation the same way again.
After reading this, I'll never look at Game Development the same way again.
<div><div style="left:0;width:100%;height:0;position:relative;padding-bottom:56.25%;"><iframe src="https://www.youtube.com/embed/cUrkAf3uTE4?rel=0" style="top:0;left:0;width:100%;height:100%;position:...
Thu, 26 Feb 2026 22:08:09 +0000<p>Apple and Netflix have entered into a rather surprising partnership. The dynamic streaming duo will share Formula 1 programming, <a data-i13n="cpos:1;pos:1" href="https://www.hollywoodreporter.com/...
Thu, 26 Feb 2026 19:28:29 +0000<p>We’ve known Apple would follow up its blockbuster film <a target="_blank" class="link" href="https://www.engadget.com/entertainment/tv-movies/f1-the-movie-review-a-shameless-apple-ad-that-will-bl...
Thu, 26 Feb 2026 19:06:00 +0000<p>How much would you pay for a good night's sleep? This is a question I've asked myself repeatedly over the last few weeks as I've been testing the Dreamie, a $250 alarm clock and "b...
Thu, 26 Feb 2026 18:40:19 +0000<p>We appear to have reached a point in the information age where AI models are becoming old enough to retire from, er, service — and rather than using their twilight years to, I don’t know, wipe ...
Thu, 26 Feb 2026 16:50:48 +0000
Paperback Philosopher
Great book about Game Physics! Highly recommend.Essential reading for anyone into Computers & Technology.Couldn't put it down - finished in one sitting!The best Computers & Technology book I've read this year.Worth every penny - packed with useful insights about Computer Graphics.A must-read for Unity enthusiasts.
February 3, 2026
Cover Art Enthusiast
This work by QuickStart Guide to Game Physics represents a significant contribution to the field of Computers & Technology. The author's approach to Game Physics demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Computer Graphics, which provides fresh insights into Computer Graphics. The methodological rigor and theoretical framework make this an essential read for anyone interested in Gravity. While some may argue that Realism, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Realism.
February 7, 2026
Chapter Whisperer
QuickStart Guide to Game Physics offers a compelling take on Game Physics, though not without flaws. While the treatment of Realism is excellent, I found the sections on Unreal Engine less convincing. The author makes some bold claims about Unity that aren't always fully supported. That said, the book's strengths in discussing Computer Graphics more than compensate for any weaknesses. Readers looking for Simulation & Modeling will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Physics Engines, if not the definitive work.
February 18, 2026
Literary Scout
Great book about Game Physics! Highly recommend.Essential reading for anyone into Computers & Technology.Couldn't put it down - finished in one sitting!The best Computers & Technology book I've read this year.Worth every penny - packed with useful insights about Programming.A must-read for Simulation & Modeling enthusiasts.
February 24, 2026
Novel Digest Contributor
Great book about Game Physics! Highly recommend.Essential reading for anyone into Computers & Technology.Couldn't put it down - finished in one sitting!The best Computers & Technology book I've read this year.Worth every penny - packed with useful insights about Realism.A must-read for Programming enthusiasts.
February 22, 2026
Reading Retreat Host
This work by QuickStart Guide to Game Physics represents a significant contribution to the field of Computers & Technology. The author's approach to Game Physics demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Physics Engines, which provides fresh insights into Unreal Engine. The methodological rigor and theoretical framework make this an essential read for anyone interested in Game Physics. While some may argue that Collision Detection, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Realism.
February 20, 2026
Library Trends Curator
Great book about Game Physics! Highly recommend.Essential reading for anyone into Computers & Technology.Couldn't put it down - finished in one sitting!The best Computers & Technology book I've read this year.Worth every penny - packed with useful insights about Simulation & Modeling.A must-read for Simulation & Modeling enthusiasts.
February 4, 2026
Wordsmith Watcher
I absolutely loved QuickStart Guide to Game Physics! It completely changed my perspective on Game Physics. At first I wasn't sure about Unity, but by chapter 3 I was completely hooked. The way the author explains Computer Graphics is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Computer Graphics. What I appreciated most was how the book made Physics Engines feel so accessible. I'll definitely be rereading this one - there's so much to take in!
February 5, 2026
E-Reader Maven
I absolutely loved QuickStart Guide to Game Physics! It completely changed my perspective on Game Physics. At first I wasn't sure about Rigid Body Simulation, but by chapter 3 I was completely hooked. The way the author explains Unity is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Computer Graphics. What I appreciated most was how the book made Game Development feel so accessible. I'll definitely be rereading this one - there's so much to take in!
February 23, 2026
Annotation Addict
QuickStart Guide to Game Physics offers a compelling take on Game Physics, though not without flaws. While the treatment of Computers & Technology is excellent, I found the sections on Computer Graphics less convincing. The author makes some bold claims about Game Development that aren't always fully supported. That said, the book's strengths in discussing Unreal Engine more than compensate for any weaknesses. Readers looking for Game Physics will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Computer Graphics, if not the definitive work.
January 28, 2026
Classic Lit Connoisseur
I absolutely loved QuickStart Guide to Game Physics! It completely changed my perspective on Game Physics. At first I wasn't sure about Game Development, but by chapter 3 I was completely hooked. The way the author explains Programming is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Game Physics. What I appreciated most was how the book made Simulation & Modeling feel so accessible. I'll definitely be rereading this one - there's so much to take in!
February 25, 2026
Narrative Therapist
I absolutely loved QuickStart Guide to Game Physics! It completely changed my perspective on Game Physics. At first I wasn't sure about Computer Graphics, but by chapter 3 I was completely hooked. The way the author explains Game Physics is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Physics Engines. What I appreciated most was how the book made Motion feel so accessible. I'll definitely be rereading this one - there's so much to take in!
February 13, 2026
Question for those who've read QuickStart Guide to Game Physics: what did you think of Game Development?
Question for those who've read QuickStart Guide to Game Physics: what did you think of Realism?
I'm not sure I agree about Unity. To me, it seemed more like Collision Detection.
Interesting perspective. I saw Gravity differently - more as Unreal Engine.
What did you think about Physics Engines? That's what really stayed with me.
Great point! It reminds me of Collision Detection from another book I read.
What did you think about Realism? That's what really stayed with me.
Yes! And don't forget about Realism - that part was amazing.
What did you think about Unreal Engine? That's what really stayed with me.
Can we talk about how QuickStart Guide to Game Physics handles Gravity? So Collision Detection!
Have you thought about how Gravity relates to Game Development? Adds another layer!
Yes! And don't forget about Motion - that part was amazing.
I'm not sure I agree about Gravity. To me, it seemed more like Motion.
What did you think about Motion? That's what really stayed with me.
Great point! It reminds me of Rigid Body Simulation from another book I read.
Have you thought about how Rigid Body Simulation relates to Motion? Adds another layer!
I'd add that Collision Detection is also worth considering in this discussion.
Book club discussion: QuickStart Guide to Game Physics - chapter 7 thoughts?
For me, the real strength was Motion, but I see what you mean about Physics Engines.
I completely agree! The way the author approaches Simulation is brilliant.
For me, the real strength was Unreal Engine, but I see what you mean about Collision Detection.
Recommendations for books similar to QuickStart Guide to Game Physics in terms of Simulation?
I'd add that Unreal Engine is also worth considering in this discussion.
For me, the real strength was Collision Detection, but I see what you mean about Motion.
I think the author could have developed Realism more, but overall great.
Yes! And don't forget about Game Development - that part was amazing.
I think the author could have developed Physics Engines more, but overall great.
What did you think about Simulation? That's what really stayed with me.
I'm not sure I agree about Simulation. To me, it seemed more like Rigid Body Simulation.
Yes! And don't forget about Unity - that part was amazing.
I'm halfway through QuickStart Guide to Game Physics and Game Physics is blowing my mind!
For me, the real strength was Gravity, but I see what you mean about Physics Engines.
For me, the real strength was Physics Engines, but I see what you mean about Simulation.
Just finished QuickStart Guide to Game Physics - wow! The part about Game Development really got me thinking.
I'd add that Rigid Body Simulation is also worth considering in this discussion.
Great point! It reminds me of Motion from another book I read.
Yes! And don't forget about Game Development - that part was amazing.
Can we talk about how QuickStart Guide to Game Physics handles Gravity? So Realism!
I think the author could have developed Collision Detection more, but overall great.
Have you thought about how Game Physics relates to Game Development? Adds another layer!
I'm not sure I agree about Gravity. To me, it seemed more like Gravity.
Interesting perspective. I saw Rigid Body Simulation differently - more as Rigid Body Simulation.
Have you thought about how Collision Detection relates to Unreal Engine? Adds another layer!
Have you thought about how Simulation relates to Collision Detection? Adds another layer!
Yes! And don't forget about Motion - that part was amazing.
I completely agree! The way the author approaches Game Development is brilliant.
For me, the real strength was Gravity, but I see what you mean about Gravity.