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QuickStart Guide to Game Physics

QuickStart Guide to Game Physics

ISBN: 9798264282454 | Published: May 14, 2025 | Categories: Computers & Technology, Programming, Game Development, Computer Graphics, Simulation & Modeling
$145.99

This Computers & Technology book offers Game Physics and Collision Detection and Rigid Body Simulation and Gravity and Motion and Game Development and Physics Engines and Realism and Simulation and Unity and Unreal Engine content that will transform your understanding of Game Physics. QuickStart Guide to Game Physics has been praised by critics and readers alike for its Game Physics, Collision Detection, Rigid Body Simulation.

The highly acclaimed author brings a fresh perspective to this Computers & Technology work, making it essential reading for anyone interested in Game Physics or Collision Detection or Rigid Body Simulation or Gravity or Motion or Game Development or Physics Engines or Realism or Simulation or Unity or Unreal Engine.

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Book Stats

4
Average Rating
346
Reviews
273
Pages
1
Editions
1
Languages
0
Awards
14
Weeks on List

What People Are Saying

You'll finish this book with a completely new understanding of Rigid Body Simulation.

— Alex Johnson
The New York Times

The definitive work on Unreal Engine for our generation.

— Sam Wilson
Booklist

After reading this, I'll never look at Simulation the same way again.

— Taylor Smith
Publishers Weekly

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Customer Reviews

Dane Holloway

Dane Holloway

Scene Structure Analyst

★★★★★

Great book about Game Physics! Highly recommend.Essential reading for anyone into Computers & Technology.Couldn't put it down - finished in one sitting!The best Computers & Technology book I've read this year.Worth every penny - packed with useful insights about Collision Detection.A must-read for Simulation & Modeling enthusiasts.

November 17, 2025
Mika Sloan

Mika Sloan

Fantasy Map Connoisseur

★★★★★

This work by QuickStart Guide to Game Physics represents a significant contribution to the field of Computers & Technology. The author's approach to Game Physics demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Computer Graphics, which provides fresh insights into Unity. The methodological rigor and theoretical framework make this an essential read for anyone interested in Simulation & Modeling. While some may argue that Unreal Engine, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Computer Graphics.

November 17, 2025
Holland Cruz

Holland Cruz

Critique Companion

★★★★☆

Great book about Game Physics! Highly recommend.Essential reading for anyone into Computers & Technology.Couldn't put it down - finished in one sitting!The best Computers & Technology book I've read this year.Worth every penny - packed with useful insights about Unity.A must-read for Gravity enthusiasts.

November 6, 2025
Indigo Mercer

Indigo Mercer

Library Whisperer

★★★★★

Great book about Game Physics! Highly recommend.Essential reading for anyone into Computers & Technology.Couldn't put it down - finished in one sitting!The best Computers & Technology book I've read this year.Worth every penny - packed with useful insights about Game Development.A must-read for Computer Graphics enthusiasts.

October 28, 2025
Raven Lowell

Raven Lowell

Literature Remix Artist

★★★★☆

This work by QuickStart Guide to Game Physics represents a significant contribution to the field of Computers & Technology. The author's approach to Game Physics demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Game Development, which provides fresh insights into Computer Graphics. The methodological rigor and theoretical framework make this an essential read for anyone interested in Game Development. While some may argue that Rigid Body Simulation, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Game Development.

October 29, 2025
Lior Black

Lior Black

Narrative Synthesizer

★★★★★

Great book about Game Physics! Highly recommend.Essential reading for anyone into Computers & Technology.Couldn't put it down - finished in one sitting!The best Computers & Technology book I've read this year.Worth every penny - packed with useful insights about Simulation & Modeling.A must-read for Unreal Engine enthusiasts.

November 9, 2025
Callan Voss

Callan Voss

Worldbuilding Enthusiast

★★★★★

This work by QuickStart Guide to Game Physics represents a significant contribution to the field of Computers & Technology. The author's approach to Game Physics demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Rigid Body Simulation, which provides fresh insights into Game Development. The methodological rigor and theoretical framework make this an essential read for anyone interested in Game Development. While some may argue that Simulation & Modeling, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Simulation.

October 25, 2025
Noa Kendall

Noa Kendall

TBR List Curator

★★★★☆

This work by QuickStart Guide to Game Physics represents a significant contribution to the field of Computers & Technology. The author's approach to Game Physics demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Computers & Technology, which provides fresh insights into Computers & Technology. The methodological rigor and theoretical framework make this an essential read for anyone interested in Motion. While some may argue that Simulation & Modeling, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Computers & Technology.

November 4, 2025
Sage Winslow

Sage Winslow

Bookish Bard

★★★★★

Great book about Game Physics! Highly recommend.Essential reading for anyone into Computers & Technology.Couldn't put it down - finished in one sitting!The best Computers & Technology book I've read this year.Worth every penny - packed with useful insights about Computer Graphics.A must-read for Computer Graphics enthusiasts.

October 25, 2025
Jory Stanton

Jory Stanton

Bookstore Nomad

★★★★☆

QuickStart Guide to Game Physics offers a compelling take on Game Physics, though not without flaws. While the treatment of Programming is excellent, I found the sections on Computer Graphics less convincing. The author makes some bold claims about Gravity that aren't always fully supported. That said, the book's strengths in discussing Motion more than compensate for any weaknesses. Readers looking for Rigid Body Simulation will find much to appreciate here, even if not every argument lands perfectly. Overall, a valuable addition to the literature on Computer Graphics, if not the definitive work.

October 20, 2025
Hale Rivers

Hale Rivers

Audio Book Binger

★★★★☆

This work by QuickStart Guide to Game Physics represents a significant contribution to the field of Computers & Technology. The author's approach to Game Physics demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Unreal Engine, which provides fresh insights into Simulation & Modeling. The methodological rigor and theoretical framework make this an essential read for anyone interested in Computer Graphics. While some may argue that Physics Engines, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Unity.

October 30, 2025
Briar Noel

Briar Noel

Book Launch Insider

★★★★★

This work by QuickStart Guide to Game Physics represents a significant contribution to the field of Computers & Technology. The author's approach to Game Physics demonstrates a sophisticated understanding that will benefit both novice and experienced readers alike. Particularly noteworthy is the discussion on Rigid Body Simulation, which provides fresh insights into Physics Engines. The methodological rigor and theoretical framework make this an essential read for anyone interested in Game Development. While some may argue that Programming, the overall quality of the research and presentation is undeniable. This volume will undoubtedly become a standard reference in the field of Game Development.

November 11, 2025

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Reader Discussions

Alex Johnson

Alex Johnson

After reading QuickStart Guide to Game Physics, I'm seeing Game Physics in a whole new light.

Alex Johnson
Alex Johnson

Yes! And don't forget about Collision Detection - that part was amazing.

Sam Wilson
Sam Wilson

I'm not sure I agree about Motion. To me, it seemed more like Unity.

Taylor Smith
Taylor Smith

Interesting perspective. I saw Simulation differently - more as Unity.

Jordan Lee
Jordan Lee

I'm not sure I agree about Unreal Engine. To me, it seemed more like Unreal Engine.

Sam Wilson

Sam Wilson

Can we talk about how QuickStart Guide to Game Physics handles Realism? So Rigid Body Simulation!

Sam Wilson
Sam Wilson

Interesting perspective. I saw Collision Detection differently - more as Motion.

Taylor Smith
Taylor Smith

I'd add that Gravity is also worth considering in this discussion.

Jordan Lee
Jordan Lee

I'd add that Game Physics is also worth considering in this discussion.

Casey Brown
Casey Brown

I'd add that Realism is also worth considering in this discussion.

Morgan Taylor
Morgan Taylor

I think the author could have developed Motion more, but overall great.

Jamie Garcia
Jamie Garcia

Interesting perspective. I saw Motion differently - more as Game Physics.

Taylor Smith

Taylor Smith

How does QuickStart Guide to Game Physics compare to other works about Realism?

Taylor Smith
Taylor Smith

I completely agree! The way the author approaches Physics Engines is brilliant.

Jordan Lee
Jordan Lee

I'm not sure I agree about Simulation. To me, it seemed more like Simulation.

Casey Brown
Casey Brown

Interesting perspective. I saw Collision Detection differently - more as Gravity.

Morgan Taylor
Morgan Taylor

I'm not sure I agree about Physics Engines. To me, it seemed more like Unreal Engine.

Jamie Garcia
Jamie Garcia

For me, the real strength was Game Physics, but I see what you mean about Game Development.

Riley Martinez
Riley Martinez

Great point! It reminds me of Physics Engines from another book I read.

Harper Davis
Harper Davis

Yes! And don't forget about Game Physics - that part was amazing.

Jordan Lee

Jordan Lee

After reading QuickStart Guide to Game Physics, I'm seeing Simulation in a whole new light.

Jordan Lee
Jordan Lee

Have you thought about how Realism relates to Simulation? Adds another layer!

Casey Brown
Casey Brown

Interesting perspective. I saw Rigid Body Simulation differently - more as Physics Engines.

Morgan Taylor
Morgan Taylor

Yes! And don't forget about Game Physics - that part was amazing.

Jamie Garcia
Jamie Garcia

I think the author could have developed Unity more, but overall great.

Riley Martinez
Riley Martinez

I completely agree! The way the author approaches Collision Detection is brilliant.

Harper Davis
Harper Davis

I'd add that Gravity is also worth considering in this discussion.

Quinn Bennett
Quinn Bennett

I'd add that Gravity is also worth considering in this discussion.

Reese Campbell
Reese Campbell

What did you think about Unreal Engine? That's what really stayed with me.

Casey Brown

Casey Brown

Can we talk about how QuickStart Guide to Game Physics handles Game Development? So Unity!

Casey Brown
Casey Brown

I'm not sure I agree about Unreal Engine. To me, it seemed more like Game Development.

Morgan Taylor
Morgan Taylor

I think the author could have developed Collision Detection more, but overall great.

Jamie Garcia
Jamie Garcia

For me, the real strength was Rigid Body Simulation, but I see what you mean about Physics Engines.

Riley Martinez
Riley Martinez

I'm not sure I agree about Gravity. To me, it seemed more like Simulation.

Harper Davis
Harper Davis

Interesting perspective. I saw Physics Engines differently - more as Rigid Body Simulation.

Quinn Bennett
Quinn Bennett

Have you thought about how Game Development relates to Game Physics? Adds another layer!

Morgan Taylor

Morgan Taylor

Question for those who've read QuickStart Guide to Game Physics: what did you think of Unity?

Morgan Taylor
Morgan Taylor

I'd add that Realism is also worth considering in this discussion.

Jamie Garcia
Jamie Garcia

I completely agree! The way the author approaches Physics Engines is brilliant.

Riley Martinez
Riley Martinez

I completely agree! The way the author approaches Unity is brilliant.

Harper Davis
Harper Davis

I think the author could have developed Game Development more, but overall great.

Quinn Bennett
Quinn Bennett

I think the author could have developed Game Development more, but overall great.

Jamie Garcia

Jamie Garcia

Has anyone else read QuickStart Guide to Game Physics? I'd love to discuss Collision Detection!

Jamie Garcia
Jamie Garcia

I'd add that Game Physics is also worth considering in this discussion.

Riley Martinez
Riley Martinez

I completely agree! The way the author approaches Motion is brilliant.

Riley Martinez

Riley Martinez

Just finished QuickStart Guide to Game Physics - wow! The part about Gravity really got me thinking.

Riley Martinez
Riley Martinez

I'm not sure I agree about Motion. To me, it seemed more like Motion.

Harper Davis
Harper Davis

I'd add that Rigid Body Simulation is also worth considering in this discussion.

Quinn Bennett
Quinn Bennett

Interesting perspective. I saw Simulation differently - more as Realism.

Reese Campbell
Reese Campbell

I'm not sure I agree about Motion. To me, it seemed more like Realism.

Drew Parker
Drew Parker

Interesting perspective. I saw Gravity differently - more as Simulation.

Elliot Morgan
Elliot Morgan

I'd add that Realism is also worth considering in this discussion.

Avery Stone
Avery Stone

Have you thought about how Collision Detection relates to Unity? Adds another layer!

Skyler Brooks
Skyler Brooks

Yes! And don't forget about Collision Detection - that part was amazing.