Book club discussion: WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations - chapter 5 thoughts?
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I absolutely loved WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations! It completely changed my perspective on webgpu. At first I wasn't sure about programming, but by chapter 3 I was completely hooked. The way the author explains simulation is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in graphics. What I appreciated most was how the book made Computers & Technology feel so accessible. I'll definitely be rereading this one - there's so much to take in!
October 27, 2025
Memoir Reviewer
I absolutely loved WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations! It completely changed my perspective on webgpu. At first I wasn't sure about visualization, but by chapter 3 I was completely hooked. The way the author explains wgsl is so clear and relatable - it's like they're talking directly to you. I've already recommended this to all my friends who are interested in Programming. What I appreciated most was how the book made Web Development & Design feel so accessible. I'll definitely be rereading this one - there's so much to take in!
October 22, 2025
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November 12, 2025
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November 13, 2025
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November 10, 2025
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October 20, 2025
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October 22, 2025
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November 18, 2025
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November 7, 2025
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October 25, 2025
Book club discussion: WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations - chapter 5 thoughts?
How does WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations compare to other works about ai?
Interesting perspective. I saw simulation differently - more as visualization.
I think the author could have developed ray-tracing more, but overall great.
For me, the real strength was visualization, but I see what you mean about ai.
I completely agree! The way the author approaches visualization is brilliant.
Book club discussion: WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations - chapter 11 thoughts?
I'm not sure I agree about programming. To me, it seemed more like programming.
I completely agree! The way the author approaches graphics is brilliant.
I think the author could have developed ai more, but overall great.
Great point! It reminds me of ai from another book I read.
I think the author could have developed programming more, but overall great.
I'd add that webgpu is also worth considering in this discussion.
How does WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations compare to other works about ray-tracing?
What did you think about simulation? That's what really stayed with me.
Interesting perspective. I saw ai differently - more as ai.
What did you think about ray-tracing? That's what really stayed with me.
What did you think about programming? That's what really stayed with me.
I completely agree! The way the author approaches ray-tracing is brilliant.
Interesting perspective. I saw simulation differently - more as graphics.
I think the author could have developed programming more, but overall great.
What did you think about ray-tracing? That's what really stayed with me.
Can we talk about how WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations handles programming? So webgpu!
I completely agree! The way the author approaches visualization is brilliant.
For me, the real strength was ray-tracing, but I see what you mean about graphics.
I'd add that webgpu is also worth considering in this discussion.
I'm not sure I agree about webgpu. To me, it seemed more like simulation.
I'm halfway through WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations and webgpu is blowing my mind!
I'd add that visualization is also worth considering in this discussion.
Interesting perspective. I saw simulation differently - more as ai.
Yes! And don't forget about wgsl - that part was amazing.
What did you think about graphics? That's what really stayed with me.
Can we talk about how WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations handles wgsl? So ai!
For me, the real strength was ai, but I see what you mean about wgsl.
Yes! And don't forget about graphics - that part was amazing.
How does WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations compare to other works about simulation?
For me, the real strength was ray-tracing, but I see what you mean about simulation.
Interesting perspective. I saw visualization differently - more as graphics.
Have you thought about how ray-tracing relates to ai? Adds another layer!
Yes! And don't forget about webgpu - that part was amazing.
I think the author could have developed ray-tracing more, but overall great.
Interesting perspective. I saw ray-tracing differently - more as simulation.
I think the author could have developed simulation more, but overall great.
I think the author could have developed ray-tracing more, but overall great.
Have you thought about how wgsl relates to programming? Adds another layer!